Joakim Isaksson

Senior Game Programmer Helsinki, Finland

“Gamer, Geek and Game Developer”

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Senior Game Programmer – Mobile


Developed two real-time online multiplayer mobile games from concept to launch with small and agile teams. My main responsibility is to develop core gameplay features, but I am also involved in game design, project management and recruitment. Currently working on an unannounced project.

Software Engineer – VR, Mobile

UL Benchmarks

Developed benchmark application that measures the performance and latency of VR hardware. My main responsibility was to develop a new latency measurement system for VR, but I was also involved in maintaining the mobile benchmark applications.

Game Developer – Server

Air Dice

Developed over 30 online casino games as part of a small team. My main responsibility was to develop server side game logic, but I also handled most of the deployments.

Game Developer – Mobile

Nordic Digital Film Company

Developed two mobile games based on existing media IP’s. My main responsibility was to design and implement these mobile games, but I was also involved in project management, outsourcing and fundraising.


Aalto University

Master of Arts – Game Design and Production

Metropolia University of Applied Sciences

Bachelor of Engineering – Software Engineering

Pori Brigade

Non-Commissioned Officer

Served mandatory Finnish military service in the special forces. Went through an international leadership and peacekeeping training.

Helsingin Normaalilyseo

Upper Secondary School Graduate



Social Skills Edugame Award, Finnish Game Jam (For the game Hi,or Not)


Nokia Siemens Networks Award, Nokia Siemens Networks (Success in studies and for demonstrating excellent team working skills, innovative and inspirational thinking.)


Gameplay Programming Game Design


C# Java JavaScript C C++ Unity PUN Photon Quantum Entitas UniRx AWS Git